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glUniform

Uniforme
OpenGL GL/gl.h

Syntaxe

void glUniform1f(GLint location, GLfloat v0);
void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
void glUniform3f( GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
void glUniform4f( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
void glUniform1i( GLint location, GLint v0);
void glUniform2i( GLint location, GLint v0, GLint v1);
void glUniform3i( GLint location, GLint v0, GLint v1, GLint v2);
void glUniform4i( GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
void glUniform1ui( GLint location, GLuint v0);
void glUniform2ui( GLint location, GLuint v0, GLuint v1);
void glUniform3ui( GLint location, GLuint v0, GLuint v1, GLuint v2);
void glUniform4ui( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
void glUniform1fv( GLint location, GLsizei count, const GLfloat *value);
void glUniform2fv( GLint location, GLsizei count, const GLfloat *value);
void glUniform3fv( GLint location, GLsizei count, const GLfloat *value);
void glUniform4fv( GLint location, GLsizei count, const GLfloat *value);
void glUniform1iv( GLint location, GLsizei count, const GLint *value);
void glUniform2iv( GLint location, GLsizei count, const GLint *value);
void glUniform3iv( GLint location, GLsizei count, const GLint *value);
void glUniform4iv( GLint location, GLsizei count, const GLint *value);
void glUniform1uiv( GLint location, GLsizei count, const GLuint *value);
void glUniform2uiv( GLint location, GLsizei count, const GLuint *value);
void glUniform3uiv( GLint location, GLsizei count, const GLuint *value);
void glUniform4uiv( GLint location, GLsizei count, const GLuint *value);
void glUniformMatrix2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glUniformMatrix3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glUniformMatrix4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glUniformMatrix2x3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glUniformMatrix3x2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glUniformMatrix2x4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glUniformMatrix4x2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glUniformMatrix3x4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glUniformMatrix4x3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);

Description

Cette fonction permet de mettre à jour la valeur d'un uniforme dans le programme de shader.



Dernière mise à jour : Jeudi, le 3 Juillet 2025