texture |
Texture |
|---|---|
| OpenGL | GL/gl.h |
Syntaxe
| gvec4 texture(gsampler1D sampler, float P, [float bias]); |
| gvec4 texture(gsampler2D sampler, vec2 P, [float bias]); |
| gvec4 texture(gsampler3D sampler, vec3 P, [float bias]); |
| gvec4 texture(gsamplerCube sampler, vec3 P, [float bias]); |
| float texture(sampler1DShadow sampler, vec3 P, [float bias]); |
| float texture( sampler2DShadow sampler, vec3 P, [float bias]); |
| float texture(samplerCubeShadow sampler, vec4 P, [float bias]); |
| gvec4 texture(gsampler1DArray sampler, vec2 P, [float bias]); |
| gvec4 texture(gsampler2DArray sampler, vec3 P, [float bias]); |
| gvec4 texture(gsamplerCubeArray sampler, vec4 P, [float bias]); |
| float texture(sampler1DArrayShadow sampler, vec3 P, [float bias]); |
| float texture(sampler2DArrayShadow sampler, vec4 P, [float bias]); |
| gvec4 texture(gsampler2DRect sampler, vec2 P); |
| float texture(sampler2DRectShadow sampler, vec3 P); |
| float texture(samplerCubeArrayShadow sampler, vec4 P, float compare); |
Description
Cette fonction permet d'accéder à la valeur d'une texture à partir d'un sampler dans un shader.
Dernière mise à jour : Jeudi, le 3 Juillet 2025