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textureProj

Projection de texture
OpenGL GL/gl.h

Syntaxe

gvec4 textureProj(gsampler1D sampler, vec2 P, [float bias]);
gvec4 textureProj(gsampler1D sampler, vec2 P, [float bias]);
gvec4 textureProj(gsampler1D sampler, vec4 P, [float bias]);
gvec4 textureProj(gsampler2D sampler, vec3 P, [float bias]);
gvec4 textureProj(gsampler2D sampler, vec4 P, [float bias]);
gvec4 textureProj(gsampler3D sampler, vec4 P, [float bias]);
float textureProj(sampler1DShadow sampler, vec4 P, [float bias]);
float textureProj(sampler2DShadow sampler, vec4 P, [float bias]);
gvec4 textureProj(gsampler2DRect sampler, vec3 P);
gvec4 textureProj(gsampler2DRect sampler, vec4 P);
float textureProj(sampler2DRectShadow sampler, vec4 P);

Description

Cette fonction permet d'échantillonner une texture en utilisant une projection.



Dernière mise à jour : Jeudi, le 3 Juillet 2025