textureQueryLevels |
Niveau de requête de texture |
|---|---|
| OpenGL | GL/gl.h |
Syntaxe
| int textureQueryLevels(gsampler1D sampler); |
| int textureQueryLevels(gsampler2D sampler); |
| int textureQueryLevels(gsampler3D sampler); |
| int textureQueryLevels(gsamplerCube sampler); |
| int textureQueryLevels(gsampler1DArray sampler); |
| int textureQueryLevels(gsampler2DArray sampler); |
| int textureQueryLevels(gsamplerCubeArray sampler); |
| int textureQueryLevels(sampler1DShadow sampler); |
| int textureQueryLevels(sampler2DShadow sampler); |
| int textureQueryLevels(samplerCubeShadow sampler); |
| int textureQueryLevels(sampler1DArrayShadow sampler); |
| int textureQueryLevels(sampler2DArrayShadow sampler); |
| int textureQueryLevels(samplerCubeArrayShadow sampler); |
Description
Cette fonction permet de récupérer le nombre de niveaux de mipmap d'une texture.
Dernière mise à jour : Jeudi, le 3 Juillet 2025