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textureQueryLod

#NAMEDEF#
OpenGL GL/gl.h

Syntaxe

vec2 textureQueryLod(gsampler1D sampler, float P);
vec2 textureQueryLod(gsampler2D sampler, vec2 P);
vec2 textureQueryLod(gsampler3D sampler, vec3 P);
vec2 textureQueryLod(gsamplerCube sampler, vec3 P);
vec2 textureQueryLod(gsampler1DArray sampler, float P);
vec2 textureQueryLod(gsampler2DArray sampler, vec2 P);
vec2 textureQueryLod(gsamplerCubeArray sampler, vec3 P);
vec2 textureQueryLod(sampler1DShadow sampler, float P);
vec2 textureQueryLod(sampler2DShadow sampler, vec2 P);
vec2 textureQueryLod(samplerCubeShadow sampler, vec3 P);
vec2 textureQueryLod(sampler1DArrayShadow sampler, float P);
vec2 textureQueryLod(sampler2DArrayShadow sampler, vec2 P);
vec2 textureQueryLod(samplerCubeArrayShadow sampler, vec3 P);

Description

Cette fonction permet de récupérer le niveau de détail actuel d'une texture.



Dernière mise à jour : Jeudi, le 3 Juillet 2025