textureQueryLod |
#NAMEDEF# |
|---|---|
| OpenGL | GL/gl.h |
Syntaxe
| vec2 textureQueryLod(gsampler1D sampler, float P); |
| vec2 textureQueryLod(gsampler2D sampler, vec2 P); |
| vec2 textureQueryLod(gsampler3D sampler, vec3 P); |
| vec2 textureQueryLod(gsamplerCube sampler, vec3 P); |
| vec2 textureQueryLod(gsampler1DArray sampler, float P); |
| vec2 textureQueryLod(gsampler2DArray sampler, vec2 P); |
| vec2 textureQueryLod(gsamplerCubeArray sampler, vec3 P); |
| vec2 textureQueryLod(sampler1DShadow sampler, float P); |
| vec2 textureQueryLod(sampler2DShadow sampler, vec2 P); |
| vec2 textureQueryLod(samplerCubeShadow sampler, vec3 P); |
| vec2 textureQueryLod(sampler1DArrayShadow sampler, float P); |
| vec2 textureQueryLod(sampler2DArrayShadow sampler, vec2 P); |
| vec2 textureQueryLod(samplerCubeArrayShadow sampler, vec3 P); |
Description
Cette fonction permet de récupérer le niveau de détail actuel d'une texture.
Dernière mise à jour : Jeudi, le 3 Juillet 2025